2018下半年大學(xué)英語(yǔ)六級(jí)閱讀理解試題2篇
第一篇
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were ‘Platformers’ and ‘Beat-them-ups.’ Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children’s everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive ‘yells’ at the screen. It is not only the ‘Beat-them-up’ games which produce this aggression; platform games are just as frustrating when the characters lose all their ‘lives’ and ‘die’ just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words ‘Game over’ appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming ‘a(chǎn)ddictive’: the player is determined not to make the same mistake again and to have ‘one last go’ in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve(轉(zhuǎn)載自中國(guó)教育文摘http://www.edUzhai.net,請(qǐng)保留此標(biāo)記。) children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.
1. What is the topic of this article?
[A] How does playing computer games affect the level of violence in children
[B] There is no difference between Platform games and ‘Beat-Them-Ups’.
[C] How to control anger while playing computer games
[D] How to make children spend less time on computer games
2. Which of the following games is supposed to contain violent content?
[A] Sonic
[B] Super Mario
[C] Platformer
[D] Beat-Them-Up
3. What does unscathed (Paragraph 1, Last line) probably mean?
[A] unsettled
[B] unbeaten
[C] unharmed
[D] unhappy
4. According to the second paragraph, how does violence relate to playing computer games?
[A] When losing computer games children tend to experience frustration and anger.
[B] Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
[C] People who have good hand-eye-coordination tend to be more violent than others.
[D] The violent content in the games gets children addicted to the games.
5. According to the author, why do video games lead to violence more than TV or movies?
[A] Because children cannot tell fiction from reality.
[B] Because children like to act out the scenes in the games on the playground.
[C] Because computer games involve children more than TV or films.
[D] Because computer games can produce more anti-social behavior.
第二篇
In Brazil, the debate over genetically modified organisms, or GMOs, affects mostly soybean production. Brazil is the world's second largest producer of soybeans behind the United States and ahead of Argentina. Most European and Asian retailers want to remain GM free.
Non-governmental organizations (NGOs) in Brazil are going on a media offensive to prevent the legalization of genetically modified crops. Environmentalists and consumer groups for years have been able to thwart government and companies' attempts to legalize altered food. In radio dramas that are being broadcast in remote regions, Brazilian NGOs are telling soy farmers the use of genetically modified seeds could endanger their health, their fields and their business. "We are not saying that genetic engineering is, in principle, something bad; we say that we need more science to be sure that it will work in an appropriate way with no harm in the future," said campaign coordinator Jean-Marc von der Weid. "This is both for health and environmental reasons. The other question is on economics. What we think is that in Brazil, if we approve the GMOs, we will lose a spectacular advantage that we have now. We are selling more to the international market, mostly for Europe and Asia, than we have done in our history, because we are not GMO contaminated."
Another opposition group, ActionAid, has been organizing grass-roots support in Brazilian farming regions to rouse consumer sentiment against legalization. ActionAid public policy director Adriano Campolina says he is fighting for farmers to remain independent. "When the small-scale farmer or a big farmer starts using this kind of seed, this farmer will be completely dependent on the transnationals, which control intellectual property rights over these seeds," he said.
Brazilian scientist Crodowaldo Pavan said there should be checks on what multinationals can do, but that doesn't mean GM seeds should be banned. He says fears over their usage are unfounded. Despite the official ban, Dr. Pavan says up to one third of Brazil's soy crop is genetically modified, because GM seed is being smuggled from Argentina. Brazil's government has invested heavily in a GM project by the U.S. biotech company, Monsanto, but the project was put on ice following a successful court challenge by consumers.
The anti-GMO groups are hoping the politicians' preoccupation with the October presidential election will give them time to gather enough support to defeat any future attempts to legalize genetically altered crops.
6. According to the passage, the issue in dispute in Brazil is ___________.
[A] contamination of the environment by genetically modified crops
[B] Brazil’s standing in the international market
[C] the October presidential election
[D] the legalization of genetically modified organisms
7. According to the passage, Brazil is the world’s _____________ soybean producer.
[A] largest
[B] second largest
[C] third largest
[D] fourth largest
8. Which of the following statements is NOT true about NGOs in Brazil?
[A] They believe genetically modified crops will harm the farmers’ health.
[B] They believe genetic engineering is altogether a bad practice.
[C] They believe scientific methods should be introduced to ensure GM brings no harm.
[D] They believe GMOs will harm Brazil economically.
9. Which of the following statements is true about the organization called ActionAid?
[A] They encourage the farmers to produce genetically modified products.
[B] They encourage the farmers to depend on themselves for seeds.
[C] They strongly support the legalization of genetically modified products.
[D] They encourage the farmers to upgrade their farms to bigger ones.
10. What does the Brazilian scientist Crodowaldo Pavan say about genetically modified products?
[A] Genetically modified seeds should be banned.
[B] Brazil government should crack down on the smuggling of genetically modified seeds.
[C] The fear over the use of genetically modified seeds is uncalled for.
[D] Consumers should file more law suits to protect their rights.
第一篇
答案及解析
1. 答案是[A] How does playing computer games affect the level of violence in children
解析:文章的主題,可以從第一段中看出。作者開頭就說(shuō),A big focus of the criticism of computer games has concerned the content of the games being played(計(jì)算機(jī)游戲的內(nèi)容遭到很多非議)。第二段開頭,作者又用這樣的話引出下文:Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children’s everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games.(計(jì)算機(jī)游戲引起爭(zhēng)議,有部分原因是因?yàn),小孩打游戲總是過(guò)了頭,游戲已經(jīng)滲透到他們生活中去。人們擔(dān)心,孩子們因?yàn)榇蛴螒驎r(shí)間過(guò)長(zhǎng),漸漸變的有暴力傾向。)第三段開頭,作者說(shuō),Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality對(duì)計(jì)算機(jī)游戲的一些擔(dān)心,來(lái)自于孩子無(wú)法辨別虛構(gòu)世界和現(xiàn)實(shí)世界?梢姡髡弑疚闹饕懻摰膯(wèn)題,是計(jì)算機(jī)游戲中的暴力給孩子們帶來(lái)的影響。
2. 答案是[D] Beat-Them-Up
解析:該細(xì)節(jié)可以在文章第一段找到。文章第一段介紹了主要的兩類電子游戲:Platformers和Beat-Them-Ups。前者包括Sonic和超級(jí)瑪麗。后者是打游戲者作為游戲中的卡通人物的單人獨(dú)斗類游戲,后者一般被認(rèn)為有暴力內(nèi)容。關(guān)鍵語(yǔ)句為Beat-them-ups are the games which have caused concern over their violent content.
3. 答案是[C] unharmed
解析:可以根據(jù)上下文判斷:文章第一段結(jié)尾,unscathed出現(xiàn)的語(yǔ)句為,In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. (從很多方面來(lái)說(shuō),可以把電子游戲里的暴力和卡通片里的暴力比較:卡通片中的人物被擊中腦袋,或者從懸崖上掉下去,也可以毫發(fā)無(wú)損地走開。)只有[C]正確。其他選項(xiàng),[A] unsettled:紊亂的,無(wú)人居住的,東飄西蕩的,不安定的。[B] unbeaten:未搗碎的,未被擊敗的;未被超越的;[D] unhappy:不快樂(lè)的,不幸福的,都是錯(cuò)誤選項(xiàng)。
4. 答案是[A] When losing computer games children tend to experience frustration and anger.
解析:文章第二段介紹為什么沉迷于電子游戲中會(huì)使孩子們產(chǎn)生暴力傾向。作者先將本段內(nèi)容在開頭進(jìn)行綜述,小孩打游戲總是過(guò)了頭,游戲已經(jīng)滲透到他們生活中去。人們擔(dān)心,孩子們因?yàn)榇蛴螒驎r(shí)間過(guò)長(zhǎng),漸漸變的有暴力傾向。尤其是游戲即將失利的時(shí)候,玩家就會(huì)覺得沮喪,為自己曾經(jīng)的失誤氣惱, 總想再來(lái)一次(have ‘one last go’)。作者說(shuō),Platforms和Beat-Them-Ups同樣會(huì)使孩子們覺得失利后的沮喪,因此[B] 的說(shuō)法,Beat-Them-Ups更受歡迎,因此更容易激發(fā)暴力行為,是錯(cuò)誤的。[C] ,手眼協(xié)調(diào)出色的人更容易有暴力傾向,文章并沒有相關(guān)內(nèi)容。[D],游戲中的暴力使得孩子們沉迷于游戲中,文章也沒有這樣的說(shuō)法。作者認(rèn)為,容易使孩子們沉迷于其中的,是他們自己玩游戲時(shí)候的失利,游戲結(jié)束時(shí),看到GAME OVER,他們對(duì)自己在打那一局時(shí)所犯錯(cuò)誤的懊惱。
5. 答案是[C] Because computer games involve children more than TV or films.
解析:?jiǎn)柕氖菫槭裁措娮佑螒虮入娪昂碗娨暩菀准ぐl(fā)孩子們的暴力行為。解題的關(guān)鍵語(yǔ)句是The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior.電子游戲比電影或電視都更容易讓孩子們有身臨其境的參與感,從而對(duì)他們的社會(huì)行為影響更大。容易錯(cuò)選成[A],孩子們分不清虛構(gòu)和現(xiàn)實(shí)世界,這雖然是文章原句,但這并不是作者想引出的游戲和影視的根本區(qū)別。[D]是打游戲的結(jié)果,并不是作者想探究的,為什么游戲比影視更容易讓孩子產(chǎn)生暴力行為的原因。
第二篇
答案及解析
6. 答案是[D] the legalization of genetically modified organisms
解析: 本文介紹的是巴西的一些民間組織如何反對(duì)轉(zhuǎn)基因作物。他們從轉(zhuǎn)基因產(chǎn)品對(duì)環(huán)境的污染,對(duì)農(nóng)戶身體的損害,以及對(duì)巴西經(jīng)濟(jì)的影響出發(fā),反對(duì)政府將轉(zhuǎn)基因作物合法化。文章主要介紹的是Non-governmental organizations (NGOs)和ActionAid兩個(gè)組織。作者在文章末尾也介紹了一些其他的立場(chǎng)。例如巴西科學(xué)家Crodowaldo Pavan,他認(rèn)為不能簡(jiǎn)單地將轉(zhuǎn)基因作物一棍子打死。過(guò)分的擔(dān)憂是沒有必要的。政府即使禁止轉(zhuǎn)基因作物,也有從阿根廷走私過(guò)來(lái)的種子,這使得巴西三分之一的作物實(shí)際上都是轉(zhuǎn)基因的。巴西政府本來(lái)投資準(zhǔn)備和美國(guó)的生化公司
Monsanto合作,但是因?yàn)橄M(fèi)者起訴并打贏了官司,該項(xiàng)目只能束之高閣。反對(duì)轉(zhuǎn)基因作物的組織還打算在10月的總統(tǒng)大選前對(duì)政客們施加壓力,準(zhǔn)備將反對(duì)轉(zhuǎn)基因作物的斗爭(zhēng)進(jìn)行到底。
7. 答案是[B] second largest
解析:相關(guān)內(nèi)容在文章開頭: Brazil is the world's second largest producer of soybeans behind the United States and ahead of Argentina. 巴西為世界上第二大大豆生產(chǎn)國(guó)。僅次于美國(guó),位居阿根廷之前。
8. 答案是[B] They believe genetic engineering is altogether a bad practice.
解析:文章第二段介紹的是NGO的立場(chǎng)。作者引用NGO負(fù)責(zé)人Jean-Marc von der Weid 的話說(shuō),"We are not saying that genetic engineering is, in principle, something bad; we say that we need more science to be sure that it will work in an appropriate way with no harm in the future," said campaign coordinator Jean-Marc von der Weid. "This is both for health and environmental reasons. (我們并不是說(shuō)轉(zhuǎn)基因工程不好;我們的立場(chǎng)是,需要用科學(xué)方法來(lái)確保它不會(huì)在將來(lái)對(duì)環(huán)境造成危害。這主要是出于對(duì)環(huán)境和健康的考慮。)四個(gè)選項(xiàng)中只有[B]不符合NGO的立場(chǎng)。
9. 答案是[B] They encourage the farmers to depend on themselves for seeds.
解析:文章第三段介紹的是另一個(gè)反對(duì)組織,ActionAid。它也同樣反對(duì)降轉(zhuǎn)基因作物合法化。它號(hào)召巴西的農(nóng)戶不要依靠跨國(guó)公司作為種子的來(lái)源,否則就會(huì)被牢牢地控制住,失去自主權(quán)。
10. 答案是[C] The fear over the use of genetically modified seeds is uncalled for.
解析:文章第四段有如下內(nèi)容: Brazilian scientist Crodowaldo Pavan said there should be checks on what multinationals can do, but that doesn't mean GM seeds should be banned. He says fears over their usage are unfounded.巴西科學(xué)家Crodowaldo Pavan認(rèn)為應(yīng)該對(duì)跨國(guó)公司實(shí)行一定的監(jiān)督, 但是不能對(duì)轉(zhuǎn)基因作物全盤否定。他說(shuō),擔(dān)心轉(zhuǎn)基因作物的危害,是沒有根據(jù)的(unfounded)。這和[C]的敘述相符合。